May 08, 2006, 12:17 AM // 00:17
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#2
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Frost Gate Guardian
Join Date: May 2006
Location: Ottawa, Canada
Profession: Mo/
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Its gonna be great people. Grand prize of 250k for the winner of the tournament. Prizes to runner ups will also be given out.
Register Soon!
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May 08, 2006, 12:24 AM // 00:24
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The first? Wasn't this psoted in the Gladiators section this morning by the BBQ guild.
I really can't see the point in 1vs1 competitions. The moment you come across something that has skills 1 up on yours you lose, the perfect counter build, you get owned, in a balanced fight its basically the first to inflict an annoying condition or disrupt the opponents healing.
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May 08, 2006, 02:12 AM // 02:12
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#4
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Ascalonian Squire
Join Date: Dec 2005
Guild: LVD
Profession: N/
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sounds good sign me up
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May 08, 2006, 07:18 AM // 07:18
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#5
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Academy Page
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Sounds to me like as soon as someone dies they are just going to camp at their guild lord, unless i misread your rules.
Infact the whole 'gvg' aspect seems superfluous and badly thought out. Why not have a best of three or just a straight forward 1v1 and thats that?
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May 08, 2006, 05:11 PM // 17:11
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#6
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Frost Gate Guardian
Join Date: May 2006
Location: Ottawa, Canada
Profession: Mo/
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if someone wants to camp their guild lord then let them. when "Victory or Death" comes around they will still have tomove out with the guild lord or let him die.
and yes it is basically best out of three. if you die twice then you lose. ie. please read the rules and regulations before you make these comments.
www.soultheguild.com
IT IS 1V1. thats what it said. a straight 1v1 tournament.
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May 09, 2006, 03:27 PM // 15:27
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Evilsod
The first? Wasn't this psoted in the Gladiators section this morning by the BBQ guild.
I really can't see the point in 1vs1 competitions. The moment you come across something that has skills 1 up on yours you lose, the perfect counter build, you get owned, in a balanced fight its basically the first to inflict an annoying condition or disrupt the opponents healing.
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It's the first open competition :P
No reason to crap in the milk, Evil, it's only 1k to enter Why not give it a shot and see for yourself how it works out? I, for one, have a feeling it will turn out exactly like you say and the Rangers and/or Mesmers at the end will end up having an condition/hex/interrupt war....but I am also curious to see what kind of Ritualists we end up seeing...
5k for BBQ was asking way too much for something like this but 1k? That's nothing even to a less wealthy player
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May 09, 2006, 10:31 PM // 22:31
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#9
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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"Go out and have their fight at the flagstand" is rather vauge. Do ritualists get to set up spirits beforehand? Where is it legal to retreat to?
And the GvG portion is kind of weird. Without a full team it isn't really testing your GvG ability. Instead it tests your ability to think of weird stuff to exploit the rules. For instance there's a very good chance a boon prot monk could survive against one person for 30 minutes (chain Guardian , etc) then win at VoD due to healing.
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May 10, 2006, 04:55 PM // 16:55
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#10
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Frost Gate Guardian
Join Date: May 2006
Location: Ottawa, Canada
Profession: Mo/
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Quote:
Originally Posted by RandomEngy
"Go out and have their fight at the flagstand" is rather vauge. Do ritualists get to set up spirits beforehand? Where is it legal to retreat to?
And the GvG portion is kind of weird. Without a full team it isn't really testing your GvG ability. Instead it tests your ability to think of weird stuff to exploit the rules. For instance there's a very good chance a boon prot monk could survive against one person for 30 minutes (chain Guardian , etc) then win at VoD due to healing.
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well there wont be just warriors at this tournament. i am 100% sure there will be mesmers and degen necros. so no, boon/prots will not always win. sure they will be able to last for a little while but there are many characters who can take on a boon prot solo. and also you cannot keep up the archers in VoD because the monk would run into energy problems. plus it would be hard to keep NPC's alive with a person who is always on your arse.
as for the ritualist part they can set up their spirits but they must at least meet the other player at the flag stand. its like a trapper setting up at his base and not going out. it would be no fun for the other player. you can retreat to pretty much anywhere but eventually some1 will lose.
Last edited by Vizjerie Tsu; May 10, 2006 at 07:00 PM // 19:00..
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May 10, 2006, 08:23 PM // 20:23
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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The idea that a degen necro could kill a boon prot 1 on 1 is just laughable. Also they can survive indefinitely against a mesmer, as Reversal is near impossible to interrupt, bad hexes can be CoP'd off and he just has too much healing for the mesmer to punch through and make a kill. Also the monk can see what the mesmer is doing at all times. I've actually played as a boon prot 1v2 against a mesmer and a monk wanding me. And can you say Air of Enchantment?
And if you did manage to come up with a build that could kill a boon prot 1v1, most likely it would be severely gimped against everything else, so no one would take it.
Also since there are no rules against retreating, you can just kite near your archers until the cows come home.
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May 11, 2006, 05:18 PM // 17:18
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#12
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Frost Gate Guardian
Join Date: May 2006
Location: Ottawa, Canada
Profession: Mo/
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Quote:
Originally Posted by RandomEngy
The idea that a degen necro could kill a boon prot 1 on 1 is just laughable. Also they can survive indefinitely against a mesmer, as Reversal is near impossible to interrupt, bad hexes can be CoP'd off and he just has too much healing for the mesmer to punch through and make a kill. Also the monk can see what the mesmer is doing at all times. I've actually played as a boon prot 1v2 against a mesmer and a monk wanding me. And can you say Air of Enchantment?
And if you did manage to come up with a build that could kill a boon prot 1v1, most likely it would be severely gimped against everything else, so no one would take it.
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1st:i didnt say that a degen necro can take on a boon/prot. i said that there would be degen necros at the tournament. there will be warriors there u know.
2nd:a degen necro can easily cast malaise to remove a large amount of monks energy recharge, then cast another hex on top. if you keep staking hexes then CoP will not really help. and since enchants cost energy to cast it would be hard to recast every time.
3rd: how can monks survive indefinetly against a mez??? mez could just cast migraine or something like that or arcane conundrum or something then power block. bam all prot skills disabled. sure they can use CoP but that can only be cast with a certain amount of enchants on. with a cast time slower hex on you u can be easily interuppted. u might be able to remove 1 or 2 hexes but if its a fastcast mez then he can re-cast them and use energy stealing skills to keep his energy up. or a e-denial. granted there prob wont be many e-denials in 1vs1 but still there is the chance. ive seen hammer wars kill a monk 1on1. whats the problem. knockdown, coupled with other skills and frenzy and the monk will have a hard time to stay alive. he will have to constantly cast to keep himself alive.
4th: there are many skills and professions that can take down a monk and still be effective against other types of characters.
5th: if the player wants to kite in their own base and wait until VoD then he can. he still wont be able to keep all of his NPC's alive when the time comes.
6th: OOO, ahhhh. so what if u can survive with a monk and a mez WANDING you. wands dont do crap. i dun think that you'll be chased around by a dude who is going to try and wand you to death.
7th: hen VoD comes around i dont think that a boon prot would be casting air of enchantment on eevery NPC that is being hit. most likely the other player would be going for the NPC's and not you so that he can have more NPC's on his side to pound out the remaining player and guild lord.
8th: a fast cast spiker can also take down a boon/prot and still take out other classes without being gimped against everything else.
9th: how many boon/prots do you think will show up? as soon as a player is unlikely defeated by a boon/prot whos to say he wont re-enter a new character with a better build that can take on a boon/prot and still do well in the tournament.
10th: if u dont like the way the tournament sounds then dont bother posting boring comments which annoy other people. if you would take the time to read the rules then you would know that the loser of VoD is instantly out. if you lose, even before your first death then your character loses.
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May 11, 2006, 08:42 PM // 20:42
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Maliase? Focus swapping to a -7 energy set will end it readily, unless the monk has a lot of energy, in which case it's not really a concern anyway.
Against a Power Block mesmer you'd just CoP off the Migrane as soon as it came and Reversal all the damage he threw at you. You might not be able to get rid of every hex, but you don't need to when you have a fast-recharging cheap 1/4 second cast heal. Hammer warriors you kite and reversal. With Dev->Crush->Heavy you can sneak in a Reversal inbetween and with Backbreaker they can't do enough damage to kill you without an assist. You just heal back up and continue kiting. And this is if they decide to run a warrior against all the poison/interrupt/cripshot rangers that are likely to make an appearance. And with Air of Enchantment the majority of those spells you cast are basically free, since before VoD you'll only ever have to heal yourself.
Also at VoD the objective would be to hide behind your NPCs, giving them enough healing to win out over the other guys, which doesn't seem to hard, given that the other side will have zero healing and will die if they try to rush past your NPCs.
Oh yes and the situation I was talking about: A mesmer was doing his best to shut me down (casting spells and whatnot), while a monk was wanding me, which means the situation was strictly worse than a 1v1 with a mesmer.
And with Air of Enchantment I was referring to the 1v1 portion, because you'd just be able to keep it on yourself and get unlimited almost-free heals. You obviously wouldn't be able to keep it on all the NPCs, you just heal them normally. And you can still just heal the NPC that player is attacking. Meanwhile he's getting pelted by arrows...
Fast cast spiker? No. One direct damage caster of any sort does not have the numbers to overcome boon prot healing. You only see fast cast spikers in groups, coordinating their spikes to do all the damage at once. They just don't work when there's only one of them. To give you a little perspective, one Reversal will completely heal up a Lightning Orb, one of the higher-end nukes out there.
Also I don't know how many will show up. A lot of people just won't think of it, and more people after that won't want to go through 35-minute rounds every time. Also, the contest rules prevent people from changing builds, even if you could come up with a build that would beat one. I probably won't run one because I don't want to spoil the tournament with questionable play.
I'm just pointing out why the rules of this "server side" (maybe they mean wide, which still doesn't make sense) competition are unclear at best, and squirrely at worst, that just invites "creative thinking" that would take home the prize by a technicality, or create a big stink over ambiguous rules.
(edit) Also forgot to mention that Prot Spirit would completely neuter any hammer combos.
(edit2) My bad on the Air of Enchantment. I missed the critical modifier "other" in the skill description. Still, my other points hold.
Last edited by RandomEngy; May 11, 2006 at 09:00 PM // 21:00..
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May 11, 2006, 09:24 PM // 21:24
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#14
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Frost Gate Guardian
Join Date: May 2006
Location: Ottawa, Canada
Profession: Mo/
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im not going to get into no flame wars. imma just say this. if you wanna talk about ppl bringing in boon/prots thats fine. their loss. im just saying that a) not many people will go full boon prot, b) if u find that the rules are to your liking then u dont have to enter. you dont need to spoil the fun.
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May 11, 2006, 10:20 PM // 22:20
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Ahh, it's good to see that you're "above" the argument. And I'm guessing you meant to say if the rules are NOT to my liking I don't have to enter.
As for your implication that by pointing out issues with the rules my goal is "spoiling the fun," that's just not true. I'm saying the equivalent of "you might want to lock your door, someone might rob your house if you don't." The response to that should be "good point, I'll try and remember to lock my doors," not "if you don't like my house, get out."
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